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- Transylvania
-
- GETTING STARTED
-
- Step 1: Turn your Amiga computer off.
-
- Step 2: Place the "kick-start" disk in the disk drive and turn on
- the computer.
-
- Step 3: When prompted for the workbench disk, place the COMPREHEND
- disk in the disk drive instead.
-
- Step 4: Begin your adventure!
-
- PLAYING A COMPREHEND INTERACTIVE NOVEL
-
- You communicate in your novel by typing commands in English. Tell
- COMPREHEND what you want to do by typing in your command, press RETURN, and
- COMPREHEND will respond with the results of your actions.
-
- The simplest commands, and most often used, are those for
- traveling. To walk north, you can type Walk North, Go North, or you can
- abbreviate with simply North, or even N. Press RETURN after your command.
- Other directions you can abbreviate are E for East, S for South, W for
- West, U for Up, D for Down, I for In or Enter, and O for Out or Exit.
-
- To see what you are carrying at any time, simply type Inventory.
-
- More complex commands can contain any combination of verbs, nouns,
- prepositions, adjectives, pronouns, and direct and indirect objects...
- basically any type of imperative command. Examples are commands such as
- Read the note, Look at the tree, Look under the wagon, Catch the squirrel
- with the box, and Feed the penguin sardines. Commands can also be combined
- into longer sentences, like Catch the cat by the tail and throw it into the
- tree. (Of course if you can't catch the cat, you won't be able to do too
- much throwing.)
-
- Each action in a command generally takes some amount of "time". In
- other words, if you are in a perilous situation, stringing a lot of
- commands together into one sentence will not get them done any faster.
- Generally, commands within a sentence are those separated by commas, the
- word and, or the word then, such as Grab the rope and the food, then run
- out. That sentence contains three commands: "Grab the rope. Grab the food.
- Run out." If something drastic is about to happen, you may be interrupted
- before your command is completed. For example, if grabbing the robe in the
- above example causes a rock to be dislodged and to start falling, you may
- be told "Before you can continue... a rock begins to fall from above"
- before you even get the food. This gives you a chance to react differently
- to the falling rock than just getting the food while it crushes you!
-
- MAPS
-
- When traveling throughout your novel, a map will eventually be
- handy so you can get back to places and explore paths that you missed
- earlier. The best way to draw a map is to describe each location in a box
- on a sheet of paper, then draw lines to other boxes and label the
- directions taken to get there. Be careful. Some writers create worlds
- with twisting paths, so if you go north to get somewhere, south may not
- necessarily return you to the original place!
-
- GRAPHICS MODE AND TEXT MODE
-
- When you start your novel it will be in graphics mode. A picture
- of your current location appears on most of the screen. There is a window
- with a set of special-option buttons on the right edge of the screen and a
- window for four scrolling text lines at the bottom of the screen. This is
- where you type your commands, and where the results are given. If a text
- passage is too long for those lines, COMPREHEND will pause and wait for a
- keypress before completing the text.
-
- You can switch to all-text mode at any time by just pressing RETURN
- at the input prompt without any command. The all-text screen keeps several
- lines at the top that describe your current location, in case you need to
- refer back to the description after it has scrolled up. Pressing RETURN
- again from text mode returns you to the graphics mode.
-
- Besides being useful for re-reading a long passage, checking
- previous commands, and checking the location description, text mode can be
- used to speed travel around areas of the "universe" with which you are
- already familiar. When in text mode, the graphics are not updated as you
- move from location to location. They are only updated when you return to
- graphics mode. Be careful when traveling in new regions with the graphics
- mode off, however. Sometimes a picture is worth a thousand words...
-
- SPECIAL OPTION BUTTONS
-
- On the right side of the screen is a group of buttons that simplify
- frequently-used actions and commands. The middle set of buttons is a
- compass for movement. Instead of typing go north, south, east, or west,
- just click on the compass point. Below the compass is a button marked
- List. Clicking it will list what is in your inventory.
-
- The other buttons are for saving and restoring "novels in progress"
- (Save and Load), quitting, or restarting from the beginning (New). If you
- "quit", you are given the option of saving also.
-
- SAVING AND RESTORING "NOVELS IN PROGRESS"
-
- It is acknowledged that occasionally it is wise to switch off the
- computer for such trivial things as eating, sleeping, or visiting with
- other humans, a method is provided for saving "novels in progress." If you
- click on the Save button, a dialog box appears that lets you select a
- number from 1 to 4. There is room to save four different situations.
- Clicking on the number you choose will save your exact situation for later.
- To restore a situation, at any time while playing, click on the Load
- button. For both saves and loads, a Cancel button is provided in case you
- change your mind.
-
- HINTS
-
- If you get stuck, don't panic! Just send a self-addressed, stamped
- envelope to:
-
- Hint Department [the name(s) of your interactive novel]
- P. O. Box 311
- Geneva, IL 60134
-
- We'll rush you a hint book free of charge.
-
- ============================================================================
- DOCS PROVIDED BY -+*+-THE SOUTHERN STAR-+*+- for M.A.A.D.
- ============================================================================
-